{"id":77197,"date":"2006-12-01T00:25:16","date_gmt":"2006-12-01T06:25:16","guid":{"rendered":"http:\/\/epaintball.wpengine.com\/?post_type=product&p=77197"},"modified":"2006-12-01T00:25:16","modified_gmt":"2006-12-01T06:25:16","slug":"eclipse-ego-paintball-gun-07","status":"publish","type":"product","link":"https:\/\/www.e-paintball.com\/product\/eclipse-ego-paintball-gun-07\/","title":{"rendered":"Eclipse Ego Paintball Gun 07"},"content":{"rendered":"
\n
\tFeatures: <\/p>\n \t\t <\/p>\n \t\t\t<\/span><\/span> <\/p>\n \t\t <\/p>\n \t\t\t \t\t\t\t<\/o:p><\/span><\/span><\/p>\n \t\tCapped and Uncapped Semi and \t\t\t \t\t9 Debounce Modes <\/p>\n \t\t\t \t\t07 Cure Bolt <\/p>\n \t\t\t \t\tDirect-Acting Solenoid <\/p>\n \t\t\t \t\tLCD Display <\/p>\n \t\t\t \t\tSwivel In-Line Regulator <\/p>\n \t\t\t \t\tLever Operated Clamping \t\t\t \t\tShaft II 2-Piece 14\u00e2\u0080\u009d 0.693\u00e2\u0080\u009d \t\t\t \t\tDeftek Offset Feed Tube <\/p>\n \t\t\t \t\tFlusher-Fitting Eye Covers <\/p>\n \t\t\t \t\tIntegrated Rammer Housing <\/p>\n \t\t\t \t\tIntegrated FRM <\/p>\n \t\t\t \t\tLightweight Rammer <\/p>\n \t\t\t \t\tLarger Valve Chamber <\/p>\n \t\t\t \t\tHigh-Flo Valve <\/p>\n \t\t\t \t\tLower Operating Pressure <\/p>\n \t\t\t \t\tSwivel Stainless Banjo QEV <\/p>\n \t\t\t \t\tMicro + Opto Switch Board <\/p>\n \t\t\t \t\tDuel Instrument Grade \t\t\t \t\tMagnetic Trigger Return <\/p>\n \t\t\t \t\tSkinny-Fit Co-Moulded \t\t\t \t\tT-Slot Rail Mounting System <\/p>\n \t\t\t \t\t07 On\/Off\/Purge System <\/p>\n \t\t\t \t\tLower Cyclic Mass <\/p>\n \t\t\t \t\tLess Kick <\/p>\n \t\t\t \t\tQuieter Shot <\/p>\n \t\t\t \t\tSame Excellent Efficiency <\/p>\n \t\t\t \t\tLow Profile Break-Beam Eyes<\/span><\/li>\n<\/ul>\n \t<\/span> <\/p>\n \n \t <\/p>\n \t\t <\/p>\n \t\t\tEgo 7 Technical \t\t\t\t \t\t <\/p>\n \t\t\t \n \tThe Ego7 sees the culmination of many months of \t\t \n \tBut it is not just new mechanical components \t\t \n \tSolenoid Valve <\/p>\n \t\t \n \tFor the first time in an Eclipse gun we are \t\t \n \tMost solenoid valves used in paintball work off \t\t \n \tHowever, in a direct-acting solenoid valve the \t\t \n \tBut the performance benefits do not stop there. \t\t \n \tThe reason direct-acting solenoid valves are \t\t \n \tCircuit Board <\/p>\n \t\t \n \tElectronically the Ego7 also offers another \t\t \n \tMultiple Preset ramps modes, plus fully \t\t \n \tTrigger <\/p>\n \t\t \n \tWith the addition of a dual-triggering system \t\t \n \t <\/p>\n \t\tThe new trigger combines a magnetic return for \t\t\t \t\t <\/p>\n \t\t\t \t\t\t\t <\/span><\/o:p><\/span><\/span><\/p>\n \n \tFrame <\/p>\n \t\t \n \tThe new frame now flows and moulds with fluid \t\t \n \t <\/p>\n \t\tThe current industry standard Dovetail rail \t\t\t <\/p>\n \t\t\t\t \t\t <\/p>\n \t\t\t \t\t\t\t<\/span><\/o:p><\/span><\/span><\/p>\n \n \t\n
\n Ramping Modes <\/p>\n
\n Feed <\/p>\n
\n Barrel<\/span><\/li>\n
\n Body <\/p>\n
\n Ball-Raced Trigger <\/p>\n
\n Rubber E-Star Grips <\/p>\n
\n\t\t\t
<\/p>\n
\nInnovations <\/p>\n
\ndesign, experimentation and testing in the smallest, lightest Ego that Eclipse
\nhave ever produced. Not just a new milling job and some new anodised fancy
\ncolours, the Ego7 has undergone a complete re-design and re-build from the
\nground up. Almost every component of the Ego7 has been improved to either
\nincrease performance, reduce size and weight, improve user-maintenance, improve
\nreliability, or just make it plain better looking. <\/p>\n
\nthat you will find in the 07, but new electronic innovations as well. For
\nexample there is a completely new solenoid valve system, as well as new drive
\ncircuitry that have been implemented in order to achieve superior cyclic
\nconsistency and speed. <\/p>\n
\nusing a true \u00e2\u0080\u009cDirect-Acting\u00e2\u0080\u009d solenoid. What this means in terms of performance
\nis that the solenoid pulse is far more consistent, far faster, and far more
\naccurate than a more conventional pilot-operated solenoid valve. <\/p>\n
\na \u00e2\u0080\u009cPilot\u00e2\u0080\u009d system. They rely on air pressure supplied by the LPR to drive the
\nspool inside the solenoid valve backwards and forwards. Any deviation in LPR
\npressure will ultimately effect the speed, duration and accuracy of the
\nactuation of the spool. And because the actuation of the solenoid valve spool
\nis what determines the actuation of the rammer and the valve, you can see that
\nany variation in the pulse from the solenoid valve will ultimately effect
\nvelocity, accuracy and cycle speed. <\/p>\n
\naction of the spool is controlled solely by the electromagnetic coil, and a
\nreturn spring. So no matter what the pressure and recharge rate of the HP or
\nLPR supply, the solenoid spool will always actuate fully, extremely accurately,
\nand for exactly the same duration every time, giving the whole firing cycle the
\nvery best platform from which to achieve the highest possible velocity
\nconsistency. And consistency gives accuracy! <\/p>\n
\nBecause the solenoid valves electro-magnetic plunger acts directly onto the
\nspool, and the spool is then returned to its start position by a spring, it means
\nthat the actuation of the spool is faster in both the energising and
\nde-energising parts of the cycle. That means the solenoid, and hence the air
\nsupply to both sides of the rammer is quicker than a more conventional
\npilot-operated valve. <\/p>\n
\nnot widely used in paintball is because they inherently use more electrical
\npower. It is electromagnetic force doing all the work to drive the spool rather
\nthan air power in other valves. But by utilizing a completely new method of
\nactuating and driving the solenoid, Eclipse have managed to get the same long
\nbattery life out of this new direct-acting solenoid as you could expect out of
\nthe lesser performing pilot-operated solenoid valve. The new electronics allow
\nmore accurate and efficient drive of the solenoid coil over a far wider range
\nof supply voltage from the battery. We have managed to achieve the impossible
\nby getting big performance gains at the cost of no additional power usage. <\/p>\n
\npaintball first. Over the last 2 years we have noted the split between players
\nwho prefer an optical trigger switch, and those that prefer the more
\nconventional and comforting \u00e2\u0080\u009cclick\u00e2\u0080\u009d that you only get from a micro-switch.
\nRather than asking one group or another to have to buy an \u00e2\u0080\u009cupgrade\u00e2\u0080\u009d board just
\nin order to get their preferred trigger actuation mechanism (and have to lose
\nthe functionality and ease-of-use of the Ego LCD at the same time) we thought
\nit was only fair that the Ego7 included BOTH trigger actuation systems as
\nstandard on the board. The Ego7 can be configured to run off either the optical
\nswitch OR the micro-switch. Simply select the desired trigger operation in the
\nsoftware and set your trigger accordingly. The electronics will then
\nautomatically set the corresponding level and type of Debounce for the system
\nselected. <\/p>\n
\ncustomizable Ramp modes with either adjustable cap up to 25 BPS or Fully
\nUncapped are standard. NPPL, PSP, Millennium modes are preset to make sure you
\nare fully league compliant, or adjust and customise any mode to suit your
\nrequirements. Of course ROF indicators, shot counter and game timer are also
\nthere, and navigation is made even easier with the inclusion of fully animated
\nGifs to guide you along. <\/p>\n
\ncomes an all-new dual ball-raced trigger mechanism. Unlike most bearing trigger
\ndesigns where the bearing is simply glued into the trigger, the Ego7 utilizes a
\nseparate bearing carrier mounted into the frame, and like previous Egos, the
\ntrigger pin clamps directly to the trigger. This gives a very wide axial spread
\nof the side-to-side pivoting action of the trigger, leaving no slop, just a
\nsilky smooth action. <\/p>\n
\nthose using the optical trigger switch, or a choice of micro-switch spring and
\nmagnet for those wanting the click of the switch. And obviously switch
\nactivation, pre and post trigger travel and magnetic return strength are all
\nadjustable directly in the face of the trigger. No need to drop the gun apart
\nto make any adjustments. <\/p>\n
\nlines to the bottom of the main body. This not only allows for smaller, tighter
\npackaging of the internals, but also allows the top of the hand to move up,
\ncloser to the axial line of the barrel and bolt. This makes the gun feel much
\nmore \u00e2\u0080\u009cpointy\u00e2\u0080\u009d as the hand comes closer to the sighting-line of the barrel. The
\nnew trigger guard is large enough for either two very big, fat fingers, or for
\nthe now widely-used three-finger technique. And to further add to the ease of
\nshooting the 07, the trigger has been moved back in the frame and the grip made
\nshorter from the back edge to the trigger. This combined with a much-requested
\nslimmer grip, and gives a much more comfortable and ergonomic feel than both
\nthe 05 and 06 Egos. <\/p>\n
\nthat is used to connect the ASA to the frame has consistently proved to be the
\nweakest link for every manufacturer out there when it comes to the durability
\nof the system used to mount the tanks to the guns. So for that reason we have
\nshunned the flawed design of the dovetail in favour of a T-Slot design. By
\nusing a T-shaped slide rail, as opposed to the double V of the old fashioned
\ndovetail, the ASA-To-Frame interface has been drastically strengthened. There
\nshould be no way that a well executed dive into a bunker should dislodge the
\nASA now, but even if you feel you have to go and use a different ASA there is
\nstill standard mounting holes in the frame to fit your own inferior rail and
\nASA. But why would you want to replace it when the 07 OOPS has one of the
\nlightest actions under gas pressure, includes a downstream dump facility, and
\nwhen combined with the 07 frame has over 1.5\u00e2\u0080\u009d of fore-and-aft slide adjustment
\nto suite virtually any length of arm and size of player? <\/p>\n